/***************************************************************************
 *   oboe.controllers.Node2DController					 *
 *   Copyright (C) 2011 by Felipe Manga					*
 *   lufeboma@gmail.com							*
 *									 *
 *   Permission is hereby granted, free of charge, to any person obtaining *
 *   a copy of this software and associated documentation files (the	   *
 *   "Software"), to deal in the Software without restriction, including   *
 *   without limitation the rights to use, copy, modify, merge, publish,   *
 *   distribute, sublicense, and/or sell copies of the Software, and to	*
 *   permit persons to whom the Software is furnished to do so, subject to *
 *   the following conditions:						 *
 *									 *
 *   The above copyright notice and this permission notice shall be	*
 *   included in all copies or substantial portions of the Software.	   *
 *									 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,	   *
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF	*
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR	 *
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, *
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR *
 *   OTHER DEALINGS IN THE SOFTWARE.					   *
 ***************************************************************************/

package oboe.controllers;

import flash.display.DisplayObject;

import oboe.core.RenderSettings;
import oboe.math.Mesh2D;
import oboe.math.Number3D;

class Node2DController extends NodeController
{
public function new( asset:DisplayObject )
{
	super( null, asset );
}

private static inline var tmp:Float3D = new Number3D(0,0,0);
protected override function render():Void
{
	switch( renderSettings.projection )
	{
	case RenderSettings.PROJECT_PARALLEL:
		renderSettings.containerShiftOut.set( renderSettings.position.x-SceneController._camera_position.x, -renderSettings.position.y+SceneController._camera_position.y );
		break;
	case RenderSettings.PROJECT_ISOMETRIC:
		tmp.copy3( renderSettings.position ).sub3( SceneController._camera_position );
		renderSettings.containerShiftOut.set( -tmp.x+tmp.z, -tmp.y+(tmp.x+tmp.z)*0.5 );
		break;
	case RenderSettings.PROJECT_PERSPECTIVE:
		renderSettings.containerShiftOut.set( 0, 0 );
		break;
	}
	
	renderSettings.containerShiftOut.add2( renderSettings.containerShiftIn );
	target.x = renderSettings.containerShiftOut.x;
	target.y = renderSettings.containerShiftOut.y;
}
}